Sure it's repetitious, but then again, so are shooters. Bosses have patterns of their own which you can memorize and exploit. Check out this game while you wait for its prettier cousin Zombie Revenge. Dynamite Cop isn't that bad. No, I'm serious. All you have to do is realize that: a. This is a port of an arcade game, so it doesn't take that long to beat, b. It's incredibly goofy not on purpose, I don't think , c. It shouldn't be taken too seriously, d.
It involves an awful lot of button mashing, ano e. You might get pissed if you spent good money on this disc. But the game is still enjoyable and worth checking out!
Like Die Hard Arcade, it's mindless fun. This arcade port has cheap thrills in abundance; too bad the gameplay wears thin fast. Sure, you get a lot of level variety with the three characters. Sometimes you'll need to rely on knowledge of the film to progress: unless you remember that at one point McClane used a fire hose to jump off a roof, you'll spend a frustrating period running around trying to work out what the hell you're meant to be doing while dying over and over again.
In order to pad things out, a few new events have been added, which are a mixed bag. There's a nice section down in the parking lot escorting Argyle to a safe place, a section helping a SWAT team, and a Towering Inferno moment when you have to guide a hostage through a level as fire spreads, which would have been a lot more fun if aforementioned hostage wasn't so cripplingly stupid. The new sewers and labs, however, are dull.
There's also a suspension of disbelief issue brought about by the conventions of FPS games. Instead of Hans Gruber and his hand-picked team of ten or so terrorists, we have Hans Gruber and his hand-picked team of two or three hundred terrorists The game also suffers from obscure mission objectives. Generally, the only way to tell what you're meant to be doing at any one time is to press the 'O' key to bring up a list - rarely does the game content give you any guidance.
Even the listed objectives are often unhelpful and apparently random "Jump off the roof" being my particular favourite - I did. I died. Die Hard: Nakatomi Plaza attempts to add a couple of minor innovations to the standard FPS setup, but both end up being rather pointless.
As well as a health bar you have to account for stamina and morale. Your stamina falls as John runs, jumps and otherwise exerts himself, and once depleted he can't do any of that stuff anymore. Unfortunately, stamina hardly ever comes into play during shootouts, where exertion consists mostly of leaning slowly from behind a wall, and instead kicks in when you have cleared the level but are running around looking for the way out.
Its main function, then, is to slow down gameplay. The morale bar drops as you take damage and find yourself in dire straits, and has no perceivable effect whatsoever. Compliments, though, on the complete absence of jumping puzzles, which are never a good idea in games that don't let you see your feet.
Enemies have fairly basic AI which lets them lean around corners and otherwise make decent use of cover, and sometimes roll across the floor to thwart your aim, but they don't co-operate in any perceptible way and have a tendency to stand there firing blankly as you charge towards them. There's a modest selection of weapons available: a pistol, an MP5, an M16, a sniper rifle, a heavy machine gun and flash grenades. You'll use the MP5 to the near-exclusion of all else, because ammo for it is plentiful while being scarce for the other weapons.
There are a few unforgivably maddening moments. Certain scripted events, like a firefight between the terrorists and SWAT team, would be much more effective if it did something to hide the fact that the terrorists are invincible found out by sniping 35 rounds into the head of one of them. Progress cannot be made unless you follow a specific course through the level, then amusingly witness the last of the untouchable terrorists go down just as you round a corner.
While I'm a fan of cinematic moments in games, they should blend with the surrounding action cf. Half-Life , and not be clumsily and restrictively imposed on the gamer. Oh, and the dramatic final confrontation with the hostage-holding Gruber is rendered somewhat farcical when Gruber's apparently iron-skulled head allows him to withstand multiple high-velocity rounds with barely an 'ouch'.
At one point it's possible to wander round behind Hans and shoot him in the back without fear of hitting Holly. It's not clear whether this is a fault with Die Hard Trilogy or my graphics card. However, the game supports Direct 3D and therefore presumably will work with the majority of 3D accelerators. Basically if you've got a P MMX with a flash graphics card, you're in for a treat.
I had to settle for a strange x graphics mode but it was still quite good and I even managed to push it up to x without the game becoming unplayable. The whole point of this quite lengthy section is that you need a decent PC to play Die Hard Trilogy but if you've got the latest technology then you'll find it's well supported.
The first of the three games is based on the original Die Hard film. It's a third person shoot em up, much like Fade to Black and a little bit like Tomb Raider. The basic 'story' is that you have to work your way up all the floors of the building which the terrorists have taken over, rescuing hostages and defusing the odd bomb on the way. It's not a bad idea for a game and it captures the essence of the original film rather well.
Each level consists of a floor of the building. As you blow away the last terrorist on each floor, a bomb is activated which you have to find before you can progress to the next level.
The controls are fairly fiddly as they involve quite a few keys, some of which are in quite strange positions.
At first it appears that you need three hands. As well as the usual movement keys, you can roll to either side, side step, jump, fire your gun, change what grenades you are using, and throw grenades. On a Playstation control pad, this was probably quite intuitive. On a PC keyboard, it degenerates into a bit of a mess. Thankfully you can redefine the keys and after a while the controls can be mastered.
You begin armed with only a lowly pistol but a wide range of weapons can be picked up from around the game area. The terrorists come in various shapes and sizes, but most are quite easily outwitted and dispatched. However, there are an awful lot of them and it is relatively easy to get into trouble. What really makes this part of the game is the locations. The full 3D levels are all very well detailed. You begin in a parking lot, progress through the reception and office areas, before finally ending up on the roof of the building.
The environment is generally very interactive, for example the cars in the parking lot can be blown up and the glass and wall panels in the interior sections can be shot out. The graphics in this part of the game are detailed but the 3D engine does not seem overly impressive. The game only draws the area very close to you, presumably for speed reasons. The level of detail used on the objects is impressive but the actual characters look a little bit weak.
The best thing about this part of the game is that the graphics can be put in a higher resolution as speed is not as essential as it is to the other parts of the game. The music is played directly off the CD in all three games and is of an excellent quality throughout.
It's well recorded and suits the action theme of the game. The sound effects in this section are reasonably good. The guns and explosions sound a bit weedy, but then that's a bit of a common problem with most computer games. There is quite a wide use of speech for all the characters, usually trying to pick up on lines in the films.
The baddies shout abuse at you, the hostages call for help, and your character talks with a voice that nearly belongs to Bruce Willis but is not quite authentic enough. Overall, the sound effects are varied but never really excel. Die Hard takes a lot longer to get into than the other parts of the game.
This game was never completed or even officially announced, but news of its existence was leaked to the press. Early in development its platform was switched to the GameCube, and it evolved into Die Hard: Vendetta. During the Christmas party at the Nakatomi tower in LA, a gang of heavily armed thugs, led by Hans Gruber, take hostages. NYPD police officer John McClane manages to escape from them and must find a way to stop them and protect his wife, who is one of the hostages.
McClane must battle armed criminals, take on hostage situations, and tackle an ex-Hollywood action star who is in league with Gruber, in hopes of rescuing his daughter.
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