Wraith the oblivion book of legions pdf download scribd






















In cases where the situation is not clear A wraith who dies of cancer at an advanced age, for example , the decision is generally made by the local Anacreon and will likely be biased toward that Anacreon's legion.

The majority of wraiths belong to one of three Legions: the Iron, Skeletal or Grim. These three Legions are also largely at loggerheads since their Deathlords are the natural choices to take over Stygia, so much so that they spend most of their efforts in doublecrossing each other.

The next largest legions are the Emerald Legion and the Legion of Paupers; few wraiths, however, are aware of how many members the Paupers actually have. In comparison to these five legions, the remaining three Silent, Penitent, and Fate are tiny and are largely unable to and mostly uninterested in changing that. They are largely focused on the goals that define their membership in the first place. Every legion fields a military and civilian force, using an interchangeable rank structure.

The size of the military to civilian forces varies by the legion, and the civilian roles filled by that legion tend to be a function of its deathlord's personal interests. The Iron Legion, for example, fields an awful lot of Stygia's infrastructure - including Maelstrom preparedness. Wraiths carry their own worst enemy around with them, every Wraith is split into two personalities: Psyche and Shadow.

The psyche is the personality of the Wraith, while the Shadow is the part of the Wraith that craves self-destruction and defeat. Shadows are intelligent foes, who can communicate, hamper and aid the Wraith all in order to fulfill their primary goal of making the Wraith serve Oblivion. Shadows have their own passions and feed on Angst , the stuff of negative emotions. Shadows can take over the Psyche temporarily an act called Catharsis , and if a Shadow becomes too powerful, they can take over the Wraith permanently, turning the Wraith into a Spectre.

Being dead, Wraiths are tough. Instead of a body, a Wraith has a Corpus , manufactured out of plasm , the material of the underworld. Wraiths can heal most damage through Slumber , however if a Wraith takes too much damage the equivalent of death , they are plunged into a Harrowing.

Harrowings are surrealistic passion plays where the Wraith is psychologically tortured by their Shadow into surrendering. Harrowings can be triggered for other reasons besides damage, such as losing a Fetter.

The Underworld is a bizarre dimension inhabited by Wraiths. It is broken into several discrete locations. Players begin and spend most of their time in the Shadowlands , which are a reflection of the living world where wraiths can interfere with the living.

Necropoli , or cities of the dead, are sprinkled throughout the Shadowlands, usually as a ghostly counterpart of an existing city with a large population. Underneath the Shadowlands is the Tempest which is a giant storm of memory and madness that permeates the entire underworld.

Somewhere in the midst of the Tempest is the Isle of Sorrows upon which rests the city of Stygia , the capital city of the Dark Kingdom of Iron - the lands of the western world's dead. Stygia has been built up since before the Roman Empire, and is now a giant necropolis housing uncounted dead; unlike other Necropoli, it does not have a living counterpart.

Past Stygia are other islands in the Tempest, the most important of which are the Far Shores and the other Dark Kingdoms. The Far Shores are paradises built by the dead to help others seek Transcendence or possibly not , while the Dark Kingdoms are the underworlds of other cultures, such as Asia , Africa and India. Underpinning the entire underworld is the Labyrinth , a gigantic shifting maze which eventually merges with Oblivion , the end of all things.

When writing for this version of the game in death understanding that everyone is human, has a one should try and look at opportunities for expansions slightly stronger place in this edition. Hope, Emotion, and of cultural elements that have only been lightly touched a Sense of Connection are the core ideas present at the upon by the writers of this book.

Orpheus is designed as heart of Wraith, and they shine through in this edition. The sense of absence sary Edition provides a map of Stygia. However, focused. Alongside the millions and millions of dead Stygia is not a fixed place.

It collects bits and pieces of souls in the Underworld, there are intertwining stories destroyed by emotionally empowered places, things, and that pull on many layers of Stygian society, which gives relics of the living world. And so, this edition should be you the freedom to dive deep into a specific Necropolis viewed as pulling in all of the disparate elements of Wraith or tie into high level concepts and stories.

The Storytellers Vault Style Guide Pular no carrossel. Anterior no carrossel. Wraith The Oblivion Style Guide. Enviado por Kevin. Denunciar este documento. Fazer o download agora mesmo. Pesquisar no documento. Interesses relacionados Fantasmas.

Ricard Revuelto Orengo. Megan Kennedy. Renan Rocha. Moises Tellez. Pulkit Gupta. Jordan Pearson. Danilo Perucchi. Santa Muerte. Aaron Howard. John Antonio Von Trapp. Will Harper. Paulo Reis. Josh McNatt. Mais de Kevin. Cristiano Marques Sampaio. Populares em Entertainment General. Mohd Shaan. Vignesh Vky. Leon Hersch Gonzalez. Jean Baptiste Calerbe. Anyone who died found a ship waiting. Charon coveted these beautiful, pure, milk-white horses, with their long, flowing black manes and blood-red eyes.

With the help o Nhudri, he created the tools ro came his own. Soon Charon had per;onally r:amed l. After spending many months talking with philosophers and listening to the minds or Rome, Charon intrO duced the doctrine of "Lux Veriw," the Light ofT ruth. He felt rhar Stygia had both a right and a responsibility 10 pre. He gave word to all his Legions and minions to bring to St 'S'" any!

Jntiquity of merit, where it would be safely hidden In vnulrs deep beneath the Senate. But all was not well in Srygia. Charon's incn In response, Charon mounted severn! Ouis tianiry "ons spreading in the hvmg world, and suddenly m. At about this time, Scygian wrniths began "' nmicc more ond more Speccre. Wherever Spectres went, chaos, Oblivion, destruction and confusion followed in thdr wake.

They skinrode wild bands of barbarians, particularly cribc called the Vandals, and attacked Rome itself. In the banle msucd, the Vandals were slain.

The wrnirhs of rhc dead Van dais, uron seemg Srygia, thought that they were being brought to another version of Rome in the afterlife. Accordingly, they annckc-d it as well.

Although they were repelled by the orga- nized and berrer-armcd Equill'CS, the subsequenr siege laid by the possessing Specrres resrcd the defenses of Stygla to rheir limit. Charon himself was often seen on rhc battlefield, his..

Then, in A. Simultaneously, the dark nw o the great Labyrinth seethed and hissed. Sentries at all the rorrab of rhe Labyrinth rang their grtat gont;S, trymg in I'Oin to warn Stygio of rhc :opprtrdch of the ever w befall the City of Death: the fi rsr and grcotcst Mael stmm. It screamed across the Sunless Sea. But Stygm ""'' hit A coordinate-d armck by the Spectres coincided with the irst M! Charon rcahzed rhat only a leader coulrl prevail in Lhc years m cmne. The Ferrymen Immediately wok i.

They would not serl'e un Emperor. In o mge, Olaron bamshcd rhem, tdlingrhem 1h:n lheywould have tusurvive rhe l Jrknessalone i they would not serve Stygi:t. Many ye:ors and Stygio was slowly rcbutlt. Wild Renegade. My wok rhc sh The Renegades were the worst of these malefac tors. During chis tinu:, Ch:uon rebuilt his great palace ami about recovering some of rhe antiquities tl1ut were losr. A5 rhc ncxJglrng Church of Christianity struggled thi'Oirgh irs carlr Charon ocdered a great sea-wall built around the hie of Sorrows to protect If from future great Maels1roms.

Also during this time, Charon crcnred the Dictum Mortem. Though maiuly to protect rhe living rom the dead, the Dictum Mortem also made tt clear that only Charon and his designates 11crc empowered with the authority to gather alld dispatch souls. As for rhe Fishers: they soon made thetr presence known. They demanded that Olaron tithe to rhctr temple, bur he refused.

This w:os OJ:Tteable to the Fishers, although rhey ne,er stopped :ot tempting to con,crt Chamn ro their beliefs. Stygin became an excellent walled cily in rhe gr3nd rmdl rion o Paris. As the Crusades begnn in rhe living world. Stygia hns often been called the City of rhe Dark Echoes, bcc. Liulc In life offects the City of rhe Dead. Still, the Crusades did nor unnoticed. Knights bt-cnme s. He whnt he termed the Hierorchy, whcrchy wr. At the botrom came the Thralls, wraiths who had for one reason or another lx..

Tensions between Srian Knight and to mount. COvered rhe mortal guild system. Charon proved to ben wise ruler. When rhe Black struck, the l liernrch was firmly in place. Then rhe rmr o the Second Mnclrrom hemldc-d the thousands of souls claimed by the Black Plague.

Especially did he tax the Fishers, who had grown powerful. Finally, the Archbishop of Stygia, leader of the Fishers, presemed himself to Charon and demanded char Charon re duce the fee placed on rhe SQuls his agents collected for the Fishers. Charon responded by disbanding the Crusaders and doubling the fee.

For many months there was darkness on Fish ei'S' Hill as rhe temple stood deserted. Crusaders still retained their mount:i and openly wore their cross. At the urging of rhe Archbishop ofSrygia, and with the help of many Shining Ones, severn!

Unfortumm:ly for thern, they had been betroyed by one of their fellows, and severo! Knighrs lal' wait ing in ambush. Defeating the Crusaders, Charon made an ex ample out of them by hanging them on burning chains fronl. Nor did Charon stop there.

As Stygia's tidegong struck, every single boar, skiff, and mft was employed in the great Evacuation. ClulchinJt all that they had, the Shining Ones piled on rhis ramshackle fl eer and took to the Sunless Sea.

The only lighrs left on rhe banks of the Isle of Sorrow were the conflagrations of rhe temples, which Charon's minions bhtst. They bore horrific repons of realms where the dead still waited for relief - where they were herded into grear antechambers and orgotcen - where pcu:y diem tors in rhc shapes of gods and devils bound souls in erernal tonncnt or dcnmndcd unquestioning obedience.

None had reached the promised lands. None had found Transcendence. Because rhey do nor care for rheir prorector Stygia , I will nor for tlem. He even gave the lnqui sit ion its own Equines called "Grim Riders" by some, but off;.

For several years Charon did not prevent the dead from lc wing on rheir own to find chc Far Shores. Srygia became a refugee camp as the souls of the dis possessed and the abandoned swelled in number.

Renegades walked among them, sowing seeds of rebellion and dissent. All grew quiet in the City of the Dead. Meanwhile, some of the Heretic. Thus was the New World discovered and, soon after, coloni! During the cMly s, rhe Renegades mndc their move. They stormed the Onyx Tower and made off with many antiq ui rit'S, including the legendary Spear of Longinius, said to be the spear that pierced the side of Jesus Christ as he hung on the cross. Only through the sacrifice of some of Charon's fa voritc Knights were the Renegades pushed back.

It saturated the D:lrkness completely. During: chis rime rhc Freewraiths' guilds arrcrnpted to seize power in a weakened Stygi l, but rhis revolt was pUL down. In rewliation, Charon ordered all the guilds disbanded.

He im mediately rraincd his Legions to do the same thing that th ' guilds did, but later reemployed guild members when it be- came clear lO them that Charon would nOt allow them ro re- form. The Third Grear Maelstrom changed the face of the Slmduwlands.

The s. Additionally, a power called the Shroud separated the living world fmm the lands. This Shroud limited the power of Mystery: the power of magic, of wrairhs' and of spirits and faeries. Many magkttl places were lost, and m;my wrai rhs in the Shadowh1nds retreated to their Haunts, where the Shroud was still thin.

Once again, instcado tldnlittingdefeat, Charon surprised all around him by respondi ng ro the impending of En, lightcnment. The Grand l ligh Artificer dcigncd a wicked crossbow that fiml qwtrrcls in rapid succession, and w cxperimenr with cxpli ves and muzzle-loading guns. Depite the vigilance of Charon's Legions, many Thralls were devoured by Spectres ruing from the deeps. Thralls who survived often faced an equally grim fate: they were reduced to ore for meml once they became ul!

The Indus trial Revolution had come rn Stygia. Flll'thcrmurc, the spirit of Imperialism infected Charon. During this time Churon mimed the first deathcoins, abo called oboli. This was it was easier to tmdc c. Wars were fought in the New World between Stygian colonists and the estnblishcd Hercuc sculemcnts.

The Ivory Queen de manded the souls of the dead children of Africa who hod been enslaved in life, :md Charon allowed her minions to tnovel with rhe Hiernrchy's forces as they move-d south.

As a of this. Here, souls would be separate-d and aw:1rded to rhe Deathlords according to the manner of rheir de:tth. During the 19th century, Charon learned how to solidify the essence of the tk-ad and transpon this energy, in a plnsmic fOIIll, throughout hts Hierarchy.

More and more n. The fi rst ships forged from Stygian iron were launched from rhe quay on the Isle of Sorrows. Charon, notinu this, began recn.

Jicing his H icrarchs from loco I people, people who had Fetters whete he needed them. Finally, late in the 19th century, the Deathlords and Charon made a frightening discrwcry: they cook! Srygi3 was the ccmcr o every thinr. During the Victorian Era, g-re3t inventors were born :ltKI died. Thus were railroads laid in the lands of rhc dead.

Ald1ough Ch"""' still preferred the reliability of Mortus, his hors. In Americn, the frontier was opened up. Charon asked his two greatest Legions, the Grim Legion and the Skeletnl l.

Stygia's control over tnecal and en 4 sured that its satellite Necropoli sent a steady supply of souls. S1ygia increasingly isolationist as the. Cimdcls took more responsibility and more power In the Sh;dowlnnds. When, in , rhc f'irst Wodd War broke out. They were den red of the chorgcs, but co rhis day rhe Inquisition of Charon continues to search for possible clues that the violated the Code of Charon. The city ofSt gia outgrew the Isle of Sorrows. Iron bridges spread our to the shore, tmd the surrounding Iron Hills soon bore the weight of great iron towers and bui ldings.

Renegades occasionally attacked rhe rail yards, trying to abduct of shuffling, confused young soldiers for their own armies. Everyching seemed fine; certainly the mortals were cclcbratinA lhc end of rhe war.

Then the Foul'th Great Maelstrom srruck. Its iron towers were polished to.. Still, Spccrres mok of the chaos to infihr. Rising frmn rhc lecp est pits of the Labyrimh, they fnllmved the ron,ls to the Nccmpuli and hec No event caw. Specrres reveled in the misery caused by poverty, and rhc Hiemrchy had Its work cut out for it dealing wi th the flood of scnrved, disposscss.. Meanwhile, in Europe, SpectreS gleefully flocked to the N:.

The Clmdels In the Shadowlands became outposts battling for survival. Stygia itself suercd the worst camsrrophe. Evety ship thnt went out to challctlj,'C It wns sm:lshed and its crew devoured. Charon drew the bm. Sepemted as It was. Severo I times during the dcc:ldc, Spectres sought m c. The '60s were n time of great change. In addition ro rhe changing morn Is of the day, people srarred experimenting with altered stat. Spectres were often seen laughing.

By this time,lllernrchyggents had stopped trying mdomi nate their Necropoli. TI1c Spectre threat was pervasive, and any and all wrniths were needed. Charon wa.

This, as you know, was a S! Everything MIS to continue un - bus. As you know, my Innis, the Hierarchy of the Shadow lands has recent!

I om remmdcd, my lords, of the Roman leaders in Brit ain to"oard the end of the Roman Empire. TI1e 1vent her of the Shadowlands rhese days is atrocious. Maelstroms continually and although the Citadels still keep the ravages at bay, many souls are loot to Maelstroms on a regular basis. In the citic;, povetty, race bias and class struggle have wrought a deadly lcgncy: nmny viol em deaths have resulted in the creation of more wraiths.

With no disrespect, great and Dread Lords, the Heretics and Renegades sti ll operate relatively unhindered in the Shadow lands. Although the end of the Cold War suhsranrially reduced the threat of absolute nuclear holocaust, conflicts like the Per sian OulfWar and dl:seases like AIDS still provide endless hours of amu:sement to the foul Spectres who feast on such carnage. My most majestic Lords of Death, I have but a few more pieces of onforrMtion ro impart to you: It is said that the Lady of Fate's mark has been seen on some new wrai ths.

Some souls arc dying with such violence rhar they instantly become Spectres. And, it i! I was greatly sorrowed tO leam of the disappearance of Charon's Mask. I do hope every effort is being made to secure Its rerum. I do hope rhat rhe nature of this history does not offend you.

They do not see things in rhe physiaJI world as they appear, but as they someday will be. A person about to die might appear cadaverou. Much of the world :seems dccajcd or near collapse. Billboards are tattered, roads are porholed, paint is peeling, metal is buildings are crumbling. To the Restless, much of the world Is already dead.

The hazards of the Underworld add danger to despair; soul slavery, intrigue and looming Oblivion take their toll on the Rt'Stless. Worst o all iJ a wraith's eternal struggle with her Shadow.

In the Underworld, there is no place: for a wraith to hide from her darkest aspects. These threats to mind, soul and sanity are the lot of every wmlrh, from the youngest to the most ancient.

Srill, hope re mains. The souls rcrain rheir identity and can ac quire grc-ar power and wisdom if they seek it out. After all, Oblivion notwithstanding, they have all the time on the world. Though many wmiths have given their nfterlives over to hopelcosness, revenge and trafficking in souls, others have used their continued exist- ence to n:discover rhe XlMion5 they avoided in life.

Some wraiths pursue enlightenment; death has tom a veil from t. Orhers glory in rheir newfound powers. Freed from mor tal constminrs, they roke ndvnntnge of their insights and abilities ro explore, experience and pr06per.

Great wealth ;ond power may be acquired among the Rest e. Many among rhe Hier- archy have spent their nfterlives making up for opportunities they never took while alive. Some wraiths find them:selve. Many Resdcss embrace the pursuit of material gain ns their purpose for existence. Others of like mind hop "Skinride. The afterlife can be an advenrure if one can supersede the gloom and sidestep the pitfalls. More circumspect wraiths use their insights and Arcanos to learn from their mistakes.

Like the Skinriders, these Rest- less possess mort:als and live again through them. Unlike their wilder cousins, these ghosts try co recapmre the pain and joy of life, if only for a short while. By traveling the living world again, fu1rilling some last mission or savoring the rastc of life, such wandering souls learn more about creation rhan any mor- tal ever could.

Dead, but able to touch and sense the living. Real, but intangible. In the world, but not of it, the wraith reaches out from the other side or the mirror and tries to pierce that cold barrier. Like a ing man srntggling to break through the sheet of ice under which he is trapped, the wraith struggles to touch - if only fleet ingly- our world. This is not easy. The laws of reality apply itt a different manner to wraiths than they do to humans.

Objects in the real world may impede or even harm wraiths albeit slightly ; con- versely, wraiths are largely unable co affect the real world. Wraiths are ghosts, and this fact changes all the nrles. There arc, however, nurn. All Restless can briefly discorporate, passing through solid objects or leccing them pass through Instead with minimal effort. Moderate levels of Arcanos allow vastly increased conrrol over rhe physical world. Because wraiths are formed of spirit-matter instead of flesh, most pain or damage inflicted on them is minimal.

A car speeding through the liv- ing world will only slightly harm a wraith, though some forms of damage Spirit magick, Stygian darksteel or raw Oblivion can infli ct lasting harm. On the other hand, wraithsaffectone or her as if they were still living, and Underworld surroundings that mirror the physi cal world have as much substance for the dead as they do for rhe living. And in rhe Tempest, nearly goes..

Social Status The dead can be as hidebound and sta! The myriad social and class distinctions among the Rc! For the most part, wraiths arc distinguished by a combination of lgc, arcane power, and freedom of movement.

Counts, who are able to leave rhe Sht1dowlands nnd return at will, nrc accorded considcrabht more respect thnn Drone. While Enfants and Drones have the most m fear from the snul tmde, all bur the mOSt powerful wrairhs muse beware the slavers' chains. Ahhonsh orocial mobility and intenoction are nor among wmiths, most wraiths ally only wirh those of similar statuS and trust only those who have proved themselves.

Enfant cnfnms are the recently deceased who have not yet joined w"'ith snciery. Typically they are only a few or weeks old. Drones are wraiths who, having losr all rooch with their mOrtal idemitics, mindlc. Thrnlls are the slaves of another wrauh, held in bondage by "manaclts of subjection.

A few Thralls have even sold themselves volnn tarily tn pay off debts. Thoul h indentured servitude is sup posed to last for a limited duration, many Thrnlls find tbat escaping such a conrract is much harder than they thought it would be Sonc vnrinms uf the OJde of Charon declare that no Tit mil shall be tormemed or abused.

Such prohibitions are widely ignored, and abusers are rarely chnllcnged or punished. Thralls' Shad ows often rake great delight in the suffering their hosrs' P"Y cha endure. They are manipulated and abused on regular hasis by the "old hands.

Many Domem are created tlS a result of their Ferrers being purposely destroyed. Moot Domcm flock to Stygia, where they serve the Hierarchy bureucmcy. Gaunt An old and powerful wraith, l 'pic:ally one who conrrols or influences an entire Necropolis. Not only have Oaunrs managed to maintain Fetters in the Shadowlands, but they have traveled deep into the Tempen- possibly even to a Far Shores realm.

A Reaper is a wraith who collectS an Enfant, removes its Caul, and penuadcs it by means fair or foul to accompany him.

Each Reaper facesa moralcboice: will he take care of his Enfant and see that it safely completes the rrnnsirion to the Under world, or will he sell it to rhe highest bidder! Will he help it, or find a way to bind It ro his service! Some stake out rurf in hospi t. Some wraiths are ening Reapen , imprisoning and enslaving all the souls they obtain.

Many, however, act as g11ides, teaching their charges the intricacie. A few rry ro convert the Enfants to their particular cause or faith, torturing them if they refuse. Othes odopt the Enfams inro rhelr own Circle, treating them as kin. Trnditiorolly an Enfant owes his Reaper a gnat deal for his service. It is dishonor. Of course, thi is not the case if the Reaper was abusive or caused rhe Enfant harm.

Accordingly, a thriving economy has developed in the londs of the dead. TI1is "shadow trade" r'Csembles the tri- angle trade of early America. Raw materials- souls- and relics are harvested in the Shadmvlands and rmded in Necropoli for material goods made in Scygia.

Wraiths cannot touch normal objects from the living world without using a degree of power. However, relics - items arrnmecl into the Underworld - c,1n be used freely and are thus highly prized by wraiths. Most goods in the Underworld me made from smclrcd and shaped by the arcane secrets of the Artificers. Because of the weird magics and secrecy involved, distant Scygia has a monopoly on such guods. Many Thralls or souls end rhcir afrerlives as building scones or Stygian coins.

The demand for goods creates a corresponding demand for souls; while strong or clever wrdith! New souls are gathered in rhe Shadow lands and shipped through the Byways into Sr1gia. Some modern wraiths Me repelled when they discover the true nature of Underworld goods. Barter for service is the pre erred m. The remnants ofStygia's guilds are strong proponents of rhe barter system. Souls arc utili,ed in all things, from Ciradcl walls to Legion weapons ro paper for hooks ro Moliarcd rorches.

Some decadent wraiths even distill souls, drinking them like fine wine. Relics ore objeccs ron'l lhc real world that huvc been :nroyecl and now e Though most relics fade away sooner or later, they form ;m imporranr p;mofUnderworld rrade.

All Underworld goods other than relics must be smelted from souls in Stygia. Not just any destroyed object car; become a relic. The porency of a relic depends on its "freshness" and rhe importance its owner placed on it. A teddy bear that was treasured in childhood but Liuown away when rhar child grew up will become a weak ancl cphem eral relic at best.

Onll' rntly m3Sured goods become potent or long-la.



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